I Don't Hear a Difference When Adjusting the "Players Accuracy" Parameter... Is It Not Working?

Modified on Mon, 29 Dec at 10:02 AM

The "Players Accuracy" parameter in SWAM String Sections controls the precision of the virtual musicians within the same section. You may not notice significant differences when adjusting this parameter, but it plays a crucial role in shaping the realism of the performance.

A smaller "Players Accuracy" value introduces more variability in the timing of attacks and transitions, intonation, and synchronization of vibratos and tremolos. It essentially simulates the subtle nuances and timing variations that occur in a real orchestral performance.

It's important to note that the range of action for this parameter is not exaggerated. It is limited to values that are within the realm of realism for professional musicians. This means that even at the lowest "Players Accuracy" setting, you won't experience extreme, unnatural variations in the performance.

If you desire a more pronounced effect of variability and imprecision in the playing, we recommend using two instances of the same section with slightly different timing, intonation, and expression settings. This approach allows you to create a more pronounced sense of multiple musicians playing together, each with their own unique nuances.

In summary, the "Players Accuracy" parameter in SWAM String Sections is designed to add subtle, lifelike variations to the performance, but it won't create extreme deviations from realistic musicality. For more pronounced effects, consider using multiple instances of the same section with slight parameter variations.


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